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EA Reports Fourth Quarter and Fiscal Year 2010 Results

May 11, 2010

Exceeds Q4 FY10 Non-GAAP EPS Guidance

Battlefield: Bad Company 2 Has Sold 5 Million Units to Date

2010 FIFA World Cup: South Africa Approaching 2 Million Units Sold

FY10 Non-GAAP Digital Revenue Up 33 Percent Year-over-Year

Affirms Q1 and Full Year FY11 Non-GAAP Guidance

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2010.

Fiscal Fourth Quarter Results (comparisons are to the quarter ended March 31, 2009)

GAAP net revenue for the fourth quarter was $979 million, up $119 million as compared with $860 million in the prior year. During the quarter, EA had a net benefit of $129 million related to the recognition of deferred net revenue for certain online-enabled packaged goods games and digital content.

Non-GAAP net revenue was $850 million, up $241 million as compared with $609 million for the prior year. Sales were driven by Battlefield: Bad Company™ 2, Mass Effect™ 2, Dante’s Inferno™ and digital businesses.

GAAP net income for the quarter was $30 million, as compared with a net loss of $42 million for the prior year. Diluted earnings per share were $0.09 as compared with diluted loss per share of ($0.13) for the prior year.

Non-GAAP net income was $23 million as compared with non-GAAP net loss of $120 million a year ago. Non-GAAP diluted earnings per share was $0.07 as compared with non-GAAP diluted loss per share of ($0.37) for the prior year.

“We had an excellent fourth quarter, driving record-breaking non-GAAP revenue in the fiscal year,” said John Riccitiello, Chief Executive Officer. “Battlefield: Bad Company 2 outperformed, which contributed to revenue at the high end of our guidance range, and we exceeded our expectations on the bottom line.”

“We are affirming our FY11 and Q1 non-GAAP guidance and expect to grow profitability in the year ahead,” said Eric Brown, Chief Financial Officer. “Our digital businesses are expected to grow approximately 30%.”

Full Fiscal Year Results (comparisons are to the fiscal year ended March 31, 2009)

GAAP net revenue for the fiscal year ended March 31, 2010 was $3.654 billion as compared with $4.212 billion for the prior year. The Company ended the year with $766 million in deferred net revenue from packaged goods and digital content – up $505 million from a year ago.

Non-GAAP net revenue was $4.159 billion, up two percent as compared with $4.086 billion for the prior year.

GAAP net loss for the year was $677 million as compared with a net loss of $1.088 billion for the prior year. Diluted loss per share was ($2.08) as compared with a diluted loss per share of ($3.40) for the prior year. Fiscal 2010 GAAP results include a $140 million restructuring charge associated with the fiscal 2009 and fiscal 2010 restructuring plans.

Non-GAAP net income was $145 million as compared with net loss of $96 million a year ago. Non-GAAP diluted earnings per share were $0.44 as compared with diluted loss per share of ($0.30) for the prior year.

Trailing-twelve-month operating cash flow was $152 million as compared with $12 million a year ago. The Company ended the year with cash and short-term investments of $1.7 billion.

Fiscal 2010 Highlights

  • EA leads the industry in quality with 20 titles earning a Metacritic rating of 80 or above.
  • EA is ranked #1 publisher with 19 percent segment share, up 1.7 points from the prior year, with four of the top 20 games in North America and four of the top 20 games in Europe.
  • EA is ranked #1 publisher on the PlayStation®3, Xbox 360®, PC, and PlayStation®2. EA is the #1 third party publisher on the Wii and PSP® platforms.
  • EA was named to the 2010 Fortune 500 company list in April 2010.
  • Five EA titles sold more than four million units in the fiscal year: FIFA 10, Madden NFL 10, The Sims ™3, Battlefield: Bad Company 2, and Need for Speed™ Shift.
  • EA strengthened its portfolio by launching new intellectual property – EA SPORTS Active™, Dragon Age™, and Dante’s Inferno.
  • EA’s non-GAAP digital revenue, which includes online and wireless, was $570 million, up 33 percent year-over-year.
  • EA Mobile™, the world’s leading publisher of games for wireless, delivered non-GAAP revenue of $212 million for fiscal 2010 – up 12 percent year-over-year.
  • Battlefield 1943™ sold over 1.5 million units to date and is the best-selling download-only game on PlayStation Network and Xbox LIVE® Arcade.
  • EA has sold over eight million units worldwide of Hasbro® branded family and kids video games to date.
  • The Sims franchise has sold over 125 million units worldwide to date.
  • FIFA 10 has sold over 10 million units since launch.

Business Outlook

The following forward-looking statements, as well as those made above, reflect expectations as of May 11, 2010. Results may be materially different and are affected by many factors, including: development delays on EA’s products; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of potential future acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.

EA is affirming its full year FY11 and Q1 non-GAAP guidance.

First Quarter Fiscal Year 2011 Expectations – Ending June 30, 2010

  • GAAP net revenue is expected to be approximately $710 to $750 million.
  • Non-GAAP net revenue is expected to be approximately $460 to $500 million.
  • GAAP diluted earnings/(loss) per share is expected to be approximately a ($0.05) loss to a $0.05 profit.
  • Non-GAAP diluted loss per share is expected to be approximately ($0.35) to ($0.40).
  • For purposes of calculating first quarter fiscal year 2011 earnings/(loss) per share, the Company estimates a share count of 328 million for loss per share computations and 330 million for earnings per share computations.
  • Expected non-GAAP net income excludes the following items from expected GAAP net income:
    • Non-GAAP net revenue is expected to be approximately $250 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
    • Approximately $50 million of estimated stock-based compensation;
    • Approximately $15-20 million of amortization of intangible assets;
    • Approximately $5 million of restructuring charges; and
    • $50 to $60 million in the difference between the Company’s GAAP and non-GAAP tax expenses.

Fiscal Year 2011 Expectations – Ending March 31, 2011

  • GAAP net revenue is expected to be approximately $3.35 to $3.60 billion, down from prior expectations of $3.45 to $3.70 billion due primarily to revisions to our release schedule. Non-GAAP net revenue is expected to be approximately $3.65 to $3.90 billion.
  • GAAP operating expense is expected to be approximately $2.3 billion and non-GAAP operating expense is expected to be approximately $2 billion.
  • Other income and expense is expected to be approximately $5 million.
  • GAAP diluted loss per share is expected to be approximately ($0.85) to ($1.15), down from prior expectations of ($0.60) to ($0.90), again due primarily to changes to our release schedule.
  • Non-GAAP diluted earnings per share are expected to be approximately $0.50 to $0.70.
  • For purposes of calculating fiscal year 2011 earnings/(loss) per share, the Company estimates a share count of 329 million for loss per share computations and 331 million for earnings per share computations.
  • Expected non-GAAP net income excludes the following items from expected GAAP net loss:
    • Non-GAAP net revenue is expected to be approximately $300 million higher than GAAP revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
    • Approximately $200 million of estimated stock-based compensation;
    • Approximately $70 million of amortization of intangible assets;
    • $10 to $15 million of restructuring charges; and
    • ($44) to ($72) million in the difference between the Company’s GAAP and non-GAAP tax expenses.
  • The fiscal year 2011 launch schedule is expected to be more consistent with years prior to fiscal year 2010, with non-GAAP revenue to be allocated as follows during the fiscal year:
    • Q1: approximately 13%
    • Q2: approximately 21%
    • Q3: approximately 42%
    • Q4: approximately 24%

Key Titles – Fiscal Year 2011:

  Label   Title   Platforms
Q1    
Games Skate™ 3 Console
Green Day: Rock Band(1) Console
All Points Bulletin™(1) PC
Sports 2010 FIFA World Cup: South Africa™ Console Handheld/mobile
Tiger Woods PGA TOUR® Online PC
Tiger Woods PGA TOUR® 11 Console Handheld/mobile
Q2
Games Need for Speed World PC
Sports NCAA® Football 11 Console
EA SPORTS™ FIFA Online PC
Madden NFL® 11 Console Handheld/mobile
FIFA 11 Console Handheld/mobile PC
NHL® 11 Console
Play MySims SkyHeroes™ Console Handheld/mobile
Q3
Games Medal of Honor™ Console Handheld/mobile PC
Crysis® 2(2) Console PC
Need For Speed TBA Console Handheld/mobile PC
EA Partners Game TBA(1) Console Handheld/mobile
Sports EA SPORTS MMA Console Handheld/mobile
FIFA Manager 11(2) PC
NBA Jam Console
NBA LIVE 11 Console Handheld/mobile
EA SPORTS Active Title TBA Console
EA SPORTS Active 2.0 Console Handheld/mobile
Play FAMILY GAME NIGHT 3 Console
LITTLEST PET SHOP 3 Biggest Stars Handheld/mobile
MONOPOLY Streets Console Handheld/mobile
Harry Potter TBA Console Handheld/mobile PC
EA Play Game TBA Console PC
The Sims 3 Console Handheld/mobile
Q4
Games Dead Space™ 2 Console Handheld/mobile PC
Dragon Age Title TBA Console Handheld/mobile PC
Bulletstorm(2) Console PC
Need For Speed TBA Console PC
Sports Fighting Title TBA Console Handheld/mobile
Play New Sims Title TBA PC
Spore Title TBA PC

The Key Titles Schedule for Fiscal Year 2011 is current as of May 11, 2010 and is subject to change. Electronic Arts assumes no obligation to update this schedule.

(1) Distribution Title

(2) Co-Published Title

Conference Call

Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the fourth quarter and fiscal year ended March 31, 2010 and its outlook for the future. During the course of the call, Electronic Arts may also disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (877) 857-6173, access code 220497, or via webcast: http://investor.ea.com.

A dial-in replay of the conference call will be provided until May 18, 2010 at (719) 457-0820, access code 220497. A webcast archive of the conference call will be available for one year at http://investor.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

  • Acquired in-process technology
  • Acquisition-related contingent consideration
  • Amortization of intangibles
  • Certain abandoned acquisition-related costs
  • Change in deferred net revenue (packaged goods and digital content)
  • Goodwill impairment
  • Loss on lease obligation and facilities acquisition
  • Loss on licensed intellectual property commitment
  • Loss (gain) on strategic investments
  • Restructuring charges
  • Stock-based compensation
  • Income tax adjustments

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-related contingent consideration. GAAP requires that contingent consideration issued in a business combination to be fair valued and recorded as a liability at the date of the acquisition. Any changes in the fair value of the liability after the acquisition are required to be recognized as an adjustment to operating expense for the period. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. Because the purchase price for an acquisition necessarily reflects the accounting value assigned to contingent consideration, when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of the contingent consideration to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense.

Amortization of Intangibles. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid) without taking into consideration any allocations made for accounting purposes. Because the purchase price for an acquisition necessarily reflects the accounting value assigned to intangible assets (including acquired in-process technology and goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of acquired intangible assets to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense associated with acquired intangible assets.

In addition, in accordance with GAAP, Electronic Arts generally recognizes expenses for internally-developed intangible assets as they are incurred, notwithstanding the potential future benefit such assets may provide. Unlike internally-developed intangible assets, however, and also in accordance with GAAP, the Company generally capitalizes the cost of acquired intangible assets and recognizes that cost as an expense over the useful lives of the assets acquired (other than goodwill, which is not amortized, and acquired in-process technology, which is expensed immediately, as required under GAAP). As a result of their GAAP treatment, there is an inherent lack of comparability between the financial performance of internally-developed intangible assets and acquired intangible assets. Accordingly, Electronic Arts believes it is useful to provide, as a supplement to its GAAP operating results, a non-GAAP financial measure that excludes the amortization of acquired intangibles.

Certain Abandoned Acquisition-Related Costs. Electronic Arts incurred significant legal, banking and other consulting fees related to the Company’s proposed acquisition and related cash tender offer for all of the outstanding shares of Take-Two Interactive Software, Inc. On August 18, 2008, the Company allowed the tender offer to expire without purchasing any shares of Take-Two and, on September 14, 2008, the Company announced that it had terminated discussions with Take-Two. The costs incurred in connection with the abandoned proposal and tender offer were outside the ordinary course of business and were excluded by the Company when assessing the performance of its management team. As such, the Company believes it is appropriate to exclude such expenses from its non-GAAP financial measures.

Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product as a multiple element arrangement and recognize the revenue on a straight-line basis over the estimated life of the game. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably.

Goodwill Impairment. Adverse economic conditions, including the decline in the Company’s market capitalization and expected financial performance, indicated that a potential impairment of goodwill existed during the three months ended December 31, 2008. As a result, the Company performed goodwill impairment tests for its reporting units and determined that goodwill related to its mobile reporting unit was impaired. As the Company excludes the GAAP impact of acquired intangible assets (such as goodwill) from its financial results when analyzing the operating performance of an acquisition in subsequent periods, Electronic Arts believes it is appropriate to exclude goodwill impairment charges from its non-GAAP financial measures.

Loss on Lease Obligation and Facilities Acquisition. During the second quarter of fiscal 2010, Electronic Arts completed the acquisition of its headquarters facilities in Redwood City, California pursuant to the terms of the loan financing agreements underlying the build-to-suit leases for the facilities. These leases expired in July 2009, and had previously been accounted for as operating leases. The total amount paid under the terms of the leases was $247 million, of which $233 million related to the purchase price of the facilities and $14 million was for the loss on our lease obligation. In addition, Electronic Arts recorded a tax benefit of approximately $31 million, consisting of approximately $6 million related to the loss on our lease obligation, and a $25 million reduction in our valuation allowance due to the acquisition. As a result of this lease obligation and facility acquisition, on an after-tax basis, Electronic Arts incurred a positive net income effect of $17 million. Electronic Arts’ management excluded the effect of this transaction when evaluating the Company’s operating performance and when assessing the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods.

Loss on Licensed Intellectual Property Commitment. During the fourth quarter of fiscal 2009, Electronic Arts amended an agreement with a content licensor. This amendment resulted in the termination of our rights to use the licensor’s intellectual property in certain products and we incurred a related estimated loss of $38 million. This significant non-recurring loss is excluded from our Non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this loss when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.

Loss (Gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

Video game platforms have historically had a life cycle of four to six years, which causes the video game software market to be cyclical. The Company’s management analyzes its business and operating performance in the context of these business cycles, comparing Electronic Arts’ performance at similar stages of different cycles. For comparability purposes, Electronic Arts believes it is useful to provide a non-GAAP financial measure that excludes stock-based compensation in order to better understand the long-term performance of its core business.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the estimates relating to EA’s fiscal year 2011 guidance information under the heading “Business Outlook”, and the fiscal year 2011 key title slate, contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate” or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the general health of the U.S. and global economy and the related impact on discretionary consumer spending; fluctuations in foreign exchange rates; consumer spending trends; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system and the Wii™); the Company’s ability to predict consumer preferences among competing hardware platforms; the financial impact of the Playfish acquisition and potential future acquisitions by EA; the Company’s ability to realize the anticipated benefits of acquisitions; the seasonal and cyclical nature of the interactive game segment; the Company’s ability to attract and retain key personnel; changes in the Company’s effective tax rates; the performance of strategic investments; the impact of certain accounting requirements, such as the Company’s ability to estimate and recognize goodwill impairment charges and determine deferred tax valuation allowances; adoption of new accounting regulations and standards; potential regulation of the Company’s products in key territories; developments in the law regarding protection of the Company’s products; the Company’s ability to secure licenses to valuable entertainment properties on favorable terms; the stability of the Company’s key customers, and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2009.

These forward-looking statements are current as of May 11, 2010. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2010. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2010.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile, POGO, Dante’s Inferno, Dead Space, EA SPORTS Active, Medal of Honor, MySims, MySims SkyHeroes, Need for Speed, Skate, Spore and The Sims are trademarks of Electronic Arts Inc. Dragon Age and Mass Effect are trademarks of EA International (Studio and Publishing) Ltd. Battlefield: Bad Company and Battlefield 1943 are trademarks of EA Digital Illusions CE AB. FAMILY GAME NIGHT, LITTLEST PET SHOP and MONOPOLY are trademarks of Hasbro and used with permission. Crysis is a registered trademark of Crytek. Harry Potter is a trademark of Warner Bros. Entertainment Inc. APB All Points Bulletin is a trademark of Realtime Worlds Inc. and its affiliated companies. John Madden, NFL, NBA, NCAA, 2010 FIFA World Cup South Africa, FIFA, Tiger Woods, PGA TOUR and NHL are trademarks or other intellectual property of their respective owners and used with permission. Xbox, Xbox 360 and Xbox LIVE are trademarks of the Microsoft group of companies and are used under license from Microsoft. “PlayStation” and “PSP are registered trademarks of Sony Computer Entertainment Inc. Wii is a trademark of Nintendo. All other trademarks are the property of their respective owners.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
           
Three Months Ended Twelve Months Ended
March 31, March 31,
2010 2009 2010 2009
 
Net revenue $ 979 $ 860 $ 3,654 $ 4,212
Cost of goods sold   298     349     1,866     2,127  
Gross profit 681 511 1,788 2,085
 
Operating expenses:
Marketing and sales 171 116 730 691
General and administrative 79 74 320 332
Research and development 311 332 1,229 1,359
Acquired in-process technology - - - 3
Acquisition-related contingent consideration 2 - 2 -
Amortization of intangibles 15 12 53 58

Certain abandoned acquisition-related costs

- - - 21
Goodwill impairment - - - 368
Restructuring charges   20     39     140     80  
Total operating expenses   598     573     2,474     2,912  
 
Operating income (loss) 83 (62 ) (686 ) (827 )
 
Gain (loss) on strategic investments (1 ) 5 (26 ) (62 )
Interest and other income (expense), net   (2 )   (2 )   6     34  
 
Income (loss) before provision for (benefit from) income taxes 80 (59 ) (706 ) (855 )
 
Provision for (benefit from) income taxes   50     (17 )   (29 )   233  
 
Net income (loss) $ 30   $ (42 ) $ (677 ) $ (1,088 )
 
Earnings (loss) per share
Basic $ 0.09 $ (0.13 ) $ (2.08 ) $ (3.40 )
Diluted $ 0.09 $ (0.13 ) $ (2.08 ) $ (3.40 )
 
Number of shares used in computation
Basic 327 322 325 320
Diluted 330 322 325 320
 
Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company's net income (loss) and earnings (loss) per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles ("GAAP") to its non-GAAP net income (loss) and non-GAAP diluted earnings (loss) per share.
 
Three Months Ended Twelve Months Ended
March 31, March 31,
2010 2009 2010 2009
 
Net income (loss) $ 30 $ (42 ) $ (677 ) $ (1,088 )
 
Acquired in-process technology - - - 3

Acquisition-related contingent consideration

2 - 2 -
Amortization of intangibles 15 12 53 58
Certain abandoned acquisition-related costs - - - 21
Change in deferred net revenue (packaged goods and digital content) (129 ) (251 ) 505 (126 )
COGS amortization of intangibles 2 3 10 14
Goodwill impairment - - - 368
Loss on lease obligation (G&A) - - 14 -
Loss on licensed intellectual property commitment (COGS) (1 ) 38 (3 ) 38
Loss (gain) on strategic investments 1 (5 ) 26 62
Restructuring charges 20 39 140 80
Stock-based compensation 42 56 161 203
Income tax adjustments   41     30     (86 )   271  
 
Non-GAAP net income (loss) $ 23   $ (120 ) $ 145   $ (96 )
 
Non-GAAP diluted earnings (loss) per share $ 0.07 $ (0.37 ) $ 0.44 $ (0.30 )
 
Number of diluted shares used in computation 330 322 327 320
 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in millions)

       
March 31, March 31,
2010

2009 (a)

 
ASSETS
 
Current assets:
Cash and cash equivalents $ 1,273 $ 1,621
Short-term investments 432 534
Marketable equity securities 291 365
Receivables, net of allowances of $217 in each year 206 116
Inventories 100 217
Deferred income taxes, net 44 51
Other current assets   239   216  
Total current assets 2,585 3,120
 
Property and equipment, net 537 354
Goodwill 1,093 807
Acquisition-related intangibles, net 204 221
Deferred income taxes, net 52 61
Other assets   175   115  
 
TOTAL ASSETS $ 4,646 $ 4,678  
 
LIABILITIES AND STOCKHOLDERS' EQUITY
 
Current liabilities:
Accounts payable $ 91 $ 152
Accrued and other current liabilities 717 723
Deferred net revenue (packaged goods and digital content)   766   261  
Total current liabilities 1,574 1,136
 
Income tax obligations 242 268
Deferred income taxes, net 2 42
Other liabilities   99   98  
Total liabilities 1,917 1,544
 
Common stock 3 3
Paid-in capital 2,375 2,142
Retained earnings 123 800
Accumulated other comprehensive income   228   189  
Total stockholders' equity   2,729   3,134  
 
TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY $ 4,646 $ 4,678  
 

(a)  Derived from audited consolidated financial statements.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
                 
Three Months Ended Twelve Months Ended
March 31, March 31,
2010 2009 2010 2009
 
OPERATING ACTIVITIES
 
Net income (loss) $ 30 $ (42 ) $ (677 ) $ (1,088 )
Adjustments to reconcile net income (loss) to net cash provided by operating activities:
Acquired in-process technology - - - 3
Acquisition-related contingent consideration 2 - 2 -
Depreciation, amortization and accretion, net 50 46 192 198
Goodwill impairment - - - 368
Net (gains) losses on investments and sale of property and equipment 2 (2 ) 22 65
Non-cash restructuring charges 11 7 39 25
Stock-based compensation 42 56 187 203
Change in assets and liabilities:
Receivables, net 290 697 (66 ) 221
Inventories 46 79 123 (49 )
Other assets 71 22 18 52
Accounts payable (93 ) (128 ) (57 ) (26 )
Accrued and other liabilities (95 ) (233 ) (138 ) (56 )
Deferred income taxes, net 26 (36 ) 2 222
Deferred net revenue (packaged goods and digital content)   (129 )   (251 )   505     (126 )
Net cash provided by operating activities   253     215     152     12  
 
INVESTING ACTIVITIES
 
Purchase of headquarters facilities - - (233 ) -
Capital expenditures (22 ) (25 ) (72 ) (115 )
Proceeds from sale of marketable equity securities 7 - 17 -
Proceeds from maturities and sales of short-term investments 53 281 710 891
Purchase of short-term investments (135 ) (236 ) (611 ) (695 )
Acquisition-related restricted cash - - (100 ) -
Acquisition of subsidiaries, net of cash acquired   (4 )   -     (283 )   (58 )
Net cash provided by (used in) investing activities   (101 )   20     (572 )   23  
 
FINANCING ACTIVITIES
 
Proceeds from issuance of common stock 14 14 39 89
Excess tax benefit from stock-based compensation   1     -     14     2  
Net cash provided by financing activities   15     14     53     91  
 
Effect of foreign exchange on cash and cash equivalents   (8 )   (7 )   19     (58 )
Increase (decrease) in cash and cash equivalents 159 242 (348 ) 68
Beginning cash and cash equivalents   1,114     1,379     1,621     1,553  
Ending cash and cash equivalents   1,273     1,621     1,273     1,621  
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and headcount)
                 
Q4 Q1 Q2 Q3 Q4 YOY %
FY09 FY10 FY10 FY10 FY10 Change
 
QUARTERLY RECONCILIATION OF RESULTS
 
Net Revenue
GAAP net revenue $ 860 $ 644 $ 788 $ 1,243 $ 979 14 %
Change in deferred net revenue (packaged goods and digital content)   (251 )   172     359     103     (129 )
Non-GAAP net revenue $ 609   $ 816   $ 1,147   $ 1,346   $ 850   40 %
 
Gross Profit
GAAP gross profit $ 511 $ 323 $ 195 $ 589 $ 681 33 %
Change in deferred net revenue (packaged goods and digital content) (251 ) 172 359 103 (129 )
COGS amortization of intangibles 3 3 3 2 2
Loss on licensed intellectual property commitment (COGS) 38 - (2 ) - (1 )
Stock-based compensation   1     1     -     -     1  
Non-GAAP gross profit $ 302   $ 499   $ 555   $ 694   $ 554   83 %
GAAP gross profit % (as a % of GAAP net revenue) 59 % 50 % 25 % 47 % 70 %
Non-GAAP gross profit % (as a % of non-GAAP net revenue) 50 % 61 % 48 % 52 % 65 %
 
Operating Income (Loss)
GAAP operating income (loss) $ (62 ) $ (245 ) $ (417 ) $ (107 ) $ 83 234 %
Acquisition-related contingent consideration - - - - 2
Amortization of intangibles 12 12 12 14 15
Change in deferred net revenue (packaged goods and digital content) (251 ) 172 359 103 (129 )
COGS amortization of intangibles 3 3 3 2 2
Loss on lease obligation (G&A) - - 14 - -
Loss on licensed intellectual property commitment (COGS) 38 - (2 ) - (1 )
Restructuring charges 39 14 6 100 20
Stock-based compensation   56     33     44     42     42  
Non-GAAP operating income (loss) $ (165 ) $ (11 ) $ 19   $ 154   $ 34   121 %
GAAP operating income (loss) % (as a % of GAAP net revenue) (7 %) (38 %) (53 %) (9 %) 8 %
Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue) (27 %) (1 %) 2 % 11 % 4 %
 
Net Income (Loss)
GAAP net income (loss) $ (42 ) $ (234 ) $ (391 ) $ (82 ) $ 30 171 %
Acquisition-related contingent consideration - - - - 2
Amortization of intangibles 12 12 12 14 15
Change in deferred net revenue (packaged goods and digital content) (251 ) 172 359 103 (129 )
COGS amortization of intangibles 3 3 3 2 2
Loss on lease obligation (G&A) - - 14 - -
Loss on licensed intellectual property commitment (COGS) 38 - (2 ) - (1 )
Loss (gain) on strategic investments (5 ) 16 8 1 1
Restructuring charges 39 14 6 100 20
Stock-based compensation 56 33 44 42 42
Income tax adjustments   30     (22 )   (34 )   (71 )   41  
Non-GAAP net income (loss) $ (120 ) $ (6 ) $ 19   $ 109   $ 23

 

119 %
GAAP net income (loss) % (as a % of GAAP net revenue) (5 %) (36 %) (50 %) (7 %) 3 %
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue) (20 %) (1 %) 2 % 8 % 3 %
 
Diluted Earnings (Loss) Per Share
GAAP earnings (loss) per share $ (0.13 ) $ (0.72 ) $ (1.21 ) $ (0.25 ) $ 0.09 169 %
Non-GAAP diluted earnings (loss) per share $ (0.37 ) $ (0.02 ) $ 0.06 $ 0.33 $ 0.07 119 %
 
Number of shares used in computation
Basic 322 323 324 325 327
Diluted 322 323 325 327 330
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and headcount)
                 
Q4 Q1 Q2 Q3 Q4 YOY %
FY09 FY10 FY10 FY10 FY10 Change
 
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
Geography Net Revenue
North America 471 343 479 693 510 8 %
Europe 336 258 268 489 418 24 %
Asia 53   43   41   61   51   (4 %)
Total GAAP Net Revenue 860   644   788   1,243   979   14 %
North America (105 ) 106 159 87 (55 )
Europe (133 ) 61 191 8 (78 )
Asia (13 ) 5   9   8   4  
Change In Deferred Net Revenue (Packaged Goods and Digital Content) (251 ) 172   359   103   (129 )
North America 366 449 638 780 455 24 %
Europe 203 319 459 497 340 67 %
Asia 40   48   50   69   55   38 %
Total Non-GAAP Net Revenue 609   816   1,147   1,346   850   40 %
 
North America 55 % 53 % 61 % 56 % 52 %
Europe 39 % 40 % 34 % 39 % 43 %
Asia 6 % 7 % 5 % 5 % 5 %
Total GAAP Net Revenue % 100 % 100 % 100 % 100 % 100 %
North America 60 % 55 % 56 % 58 % 54 %
Europe 33 % 39 % 40 % 37 % 40 %
Asia 7 % 6 % 4 % 5 % 6 %
Total Non-GAAP Net Revenue % 100 % 100 % 100 % 100 % 100 %
 
Publisher Net Revenue (a)
Publishing 744 579 553 978 938 26 %
Distribution 116   65   235   265   41   (65 %)
Total GAAP Net Revenue 860   644   788   1,243   979   14 %
Publishing (251 ) 172 359 103 (151 )
Distribution -   -   -   -   22  
Change In Deferred Net Revenue (Packaged Goods and Digital Content) (251 ) 172   359   103   (129 )
Publishing 493 751 912 1,081 787 60 %
Distribution 116   65   235   265   63   (46 %)
Total Non-GAAP Net Revenue 609   816   1,147   1,346   850   40 %
 
Publishing 87 % 90 % 70 % 79 % 96 %
Distribution 13 % 10 % 30 % 21 % 4 %
Total GAAP Net Revenue % 100 % 100 % 100 % 100 % 100 %
Publishing 81 % 92 % 80 % 80 % 93 %
Distribution 19 % 8 % 20 % 20 % 7

%

Total Non-GAAP Net Revenue % 100 % 100 % 100 % 100 % 100 %
 
Net Revenue Composition
Packaged Goods - Publishing 624 451 422 845 774
Packaged Goods - Distribution 81   44   214   210   11  
Total Packaged Goods 705 495 636 1,055 785 11 %
Wireless, Internet-derived, and Advertising (Digital) 112 117 128 133 144 29 %
Licensing and Other 43   32   24   55   50   16 %
Total GAAP Net Revenue 860   644   788   1,243   979   14 %
Packaged Goods - Publishing (248 ) 165 349 84 (141 )
Packaged Goods - Distribution -   -   -   -   -  
Total Packaged Goods (248 ) 165 349 84 (141 )
Wireless, Internet-derived, and Advertising (Digital) (2 ) 7 10 19 12
Licensing and Other (1 ) -   -   -   -  
Change In Deferred Net Revenue (Packaged Goods and Digital Content) (251 ) 172   359   103   (129 )
Packaged Goods - Publishing 376 616 771 929 633
Packaged Goods - Distribution 81   44   214   210   11  
Total Packaged Goods 457 660 985 1,139 644 41 %
Wireless, Internet-derived, and Advertising (Digital) 110 124 138 152 156 42 %
Licensing and Other 42   32   24   55   50   19 %
Total Non-GAAP Net Revenue 609   816   1,147   1,346   850   40 %
 
Packaged Goods 82 % 77 % 81 % 85 % 80 %
Wireless, Internet-derived, and Advertising (Digital) 13 % 18 % 16 % 11 % 15 %
Licensing and Other 5 % 5 % 3 % 4 % 5 %
Total GAAP Net Revenue % 100 % 100 % 100 % 100 % 100 %
Packaged Goods 75 % 81 % 86 % 85 % 76 %
Wireless, Internet-derived, and Advertising (Digital) 18 % 15 % 12 % 11 % 18 %
Licensing and Other 7 % 4 % 2 % 4 % 6 %
Total Non-GAAP Net Revenue % 100 % 100 % 100 % 100 % 100 %
 

(a)  Publishing includes all net revenue other than Distribution.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and headcount)
                 
Q4 Q1 Q2 Q3 Q4 YOY %
FY09 FY10 FY10 FY10 FY10 Change
 
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
Platform Net Revenue
Xbox 360 132 73 171 348 276 109 %
Wii 126 161 142 196 71 (44 %)
PLAYSTATION 3 197 121 142 236 272 38 %
PlayStation 2 53   27   40   44   22   (58 %)
Total Consoles 508 382 495 824 641 26 %
Mobile 49 50 51 56 55 12 %
Nintendo DS 38 28 22 63 22 (42 %)
PSP 44   38   20   30   37   (16 %)
Total Wireless 131 116 93 149 114 (13 %)
PC 180 124 173 212 178 (1 %)
Other 41   22   27   58   46   12 %
Total GAAP Net Revenue 860   644   788   1,243   979   14 %
Xbox 360 3 63 189 29 6
Wii (32 ) 23 (2 ) 1 (31 )
PLAYSTATION 3 (113 ) (22 ) 180 49 (83 )
PlayStation 2 (20 ) (7 ) 14 - (11 )
Mobile (1 ) - (1 ) 1 -
PSP (23 ) (16 ) 19 3 (20 )
PC (65 ) 131 (40 ) 8 16
Nintendo DS -   -   -   12   (6 )
Change in Deferred Net Revenue (Packaged Goods and Digital Content) (251 ) 172   359   103   (129 )
Xbox 360 135 136 360 377 282 109 %
PLAYSTATION 3 84 99 322 285 189 125 %
Wii 94 184 140 197 40 (57 %)
PlayStation 2 33   20   54   44   11   (67 %)
Total Consoles 346 439 876 903 522 51 %
Mobile 48 50 50 57 55 15 %
PSP 21 22 39 33 17 (19 %)
Nintendo DS 38   28   22   75   16   (58 %)
Total Wireless 107 100 111 165 88 (18 %)
PC 115 255 133 220 194 69 %
Other 41   22   27   58   46   12 %
Total Non-GAAP Net Revenue 609   816   1,147   1,346   850   40 %
 
Xbox 360 15 % 11 % 22 % 28 % 28 %
Wii 15 % 25 % 18 % 16 % 7 %
PLAYSTATION 3 23 % 19 % 18 % 19 % 28 %
PlayStation 2 6 % 4 % 5 % 3 % 2 %
Total Consoles 59 % 59 % 63 % 66 % 65 %
Mobile 6 % 8 % 6 % 5 % 6 %
Nintendo DS 4 % 4 % 3 % 5 % 2 %
PSP 5 % 6 % 3 % 2 % 4 %
Total Wireless 15 % 18 % 12 % 12 % 12 %
PC 21 % 19 % 22 % 17 % 18 %
Other 5 % 4 % 3 % 5 % 5 %
Total GAAP Net Revenue % 100 % 100 % 100 % 100 % 100 %
Xbox 360 22 % 17 % 31 % 28 % 33 %
PLAYSTATION 3 14 % 12 % 28 % 21 % 22 %
Wii 16 % 23 % 12 % 15 % 5 %
PlayStation 2 5 % 2 % 5 % 3 % 1 %
Total Consoles 57 % 54 % 76 % 67 % 61 %
Mobile 8 % 6 % 5 % 4 % 6 %
PSP 3 % 3 % 3 % 2 % 2 %
Nintendo DS 6 % 3 % 2 % 6 % 2 %
Total Wireless 17 % 12 % 10 % 12 % 10 %
PC 19 % 31 % 12 % 17 % 24 %
Other 7 % 3 % 2 % 4 % 5 %
Total Non-GAAP Net Revenue % 100 % 100 % 100 % 100 % 100 %
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and headcount)
                 
Q4 Q1 Q2 Q3 Q4 YOY %
FY09 FY10 FY10 FY10 FY10 Change
 
CASH FLOW DATA
 
Operating cash flow 215 (328 ) 6 221 253 18 %
Operating cash flow - TTM 12 (25 ) 105 114 152 1167 %
Capital expenditures 25 8 26 16 22 (8 %)
Capital expenditures - TTM 115 92 86 75 72 (37 %)
Purchase of headquarters facilities - - 233 - - -
 
BALANCE SHEET DATA
 
Cash and cash equivalents 1,621 1,205 1,042 1,114 1,273 (21 %)
Short-term investments 534 634 583 352 432 (19 %)
Marketable equity securities 365 440 387 318 291 (20 %)
Receivables, net 116 375 646 495 206 78 %
Inventories 217 215 250 144 100 (54 %)
Deferred net revenue (packaged goods and digital content)
End of the quarter 261 433 792 895 766
Less: Beginning of the quarter 512   261   433 792 895  
Change in deferred net revenue (packaged goods and digital content) (251 ) 172   359 103 (129 )
 
STOCK-BASED COMPENSATION
 
Cost of goods sold 1 1 - - 1
Marketing and sales 5 3 5 4 4
General and administrative 13 5 10 9 9
Research and development 37   24   29 29 28  
Total Stock-Based Compensation (excluding restructuring charges) 56 33 44 42 42
Restructuring charges -   -   - 26 -  
Total Stock-Based Compensation (including restructuring charges) 56   33   44 68 42  
 
EMPLOYEES 9,106 8,948 8,829 8,537 7,842 (14 %)
 
PLATFORM SKU RELEASES (Excludes Co-Publishing, Distribution and Mobile)
 
Xbox 360 6 4 8 6 4
PLAYSTATION 3 5 4 8 6 3
Wii 4 6 6 8 -
PlayStation 2 1   2   4 - -  
Total Consoles 16 16 25 20 7
PSP 1 2 5 1 2
Nintendo DS 7   2   4 11 -  
Total Wireless 8 4 9 12 2
PC 6   3   3 4

4

 
Total SKUs 30   23   38 36

13

 
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Fact Sheet
                   
PRODUCT RELEASES
Q4 FY10
 
Xbox Play- Wire-
360 Station less PSP PC

 

3

Publishing

                             
American Idol® 2               X              
Army of Two™: The 40th Day   X     X           X        
Battlefield: Bad Company™ 2   X     X                 X  

Command & Conquer™ 4: Tiberian Twilight

                         

X

 

Dante's Inferno™

  X     X           X        
FIFA Manager               X              
Jewel Quest III World Adventure™               X              
Lord of Ultima™                           X  
Mass Effect™ 2   X                       X  
The Sims™ 3 World Adventures               X              
Worms™               X              
 
All trademarks are the property of their respective owners.

Electronic Arts Inc.
Peter Ausnit
Vice President, Investor Relations
650-628-7327
pausnit@ea.com
Jeff Brown
Vice President, Corporate Communications
650-628-7922
jbrown@ea.com

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