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Electronic Arts Reports Q4 and FY25 Results

May 06, 2025

Strong finish to FY25 from EA SPORTS FC and Split Fiction; positions EA for growth acceleration and a Battlefield launch in FY26

Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2025.

“The incredible success of College Football and the enduring strength of FC drove another record year for EA SPORTS, while The Sims capped FY25 with a historic Q4,” said Andrew Wilson, CEO of Electronic Arts. “As we look to the future, we’re confident in our ability to execute across a deep pipeline — beginning this summer with the highly anticipated reveal of Battlefield, a pivotal step in delivering on our next generation of blockbuster entertainment.”

“Q4 marked a strong finish to FY25, with broad-based momentum across the portfolio positioning the business for accelerated growth,” said Stuart Canfield, CFO of Electronic Arts. “As we enter FY26, we remain focused on disciplined execution as we build toward a slate of groundbreaking upcoming releases.”

Selected Operating Highlights and Metrics

  • Net bookings1for FY25 totaled $7.355 billion.
  • The EA SPORTS portfolio delivered another record net bookings year in FY25.
  • EA’s American Football franchise exceeded expectations and reached over $1 billion in net bookings in FY25.
  • Celebrating its 25th birthday, The Sims franchise continues its strong momentum with double digit growth in the quarter.
  • In EA SPORTS FC, player monetization was up double digits, starting with the mid-January gameplay update.
  • Split Fiction has sold nearly 4 million units since its hugely successful launch in March.

Selected Financial Highlights and Metrics

  • Net revenue for FY25 was $7.463 billion.
  • Net cash provided by operating activities was $549 million for the quarter and $2.079 billion for the fiscal year.
  • EA repurchased 9.8 million shares for $1.375 billion during the quarter, bringing the total for the fiscal year to 17.6 million shares for $2.500 billion.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on June 18, 2025 to stockholders of record as of the close of business on May 28, 2025.

Business Outlook as of May 6, 2025

Fiscal Year 2026 Expectations

Operational outlook metrics:

  • Fiscal year 2026 net bookings is expected to be approximately $7.600 billion to $8.000 billion.
    • Year-over-year net bookings growth in fiscal year 2026 is expected to be driven by the EA SPORTS portfolio, The Sims, and the launches of Battlefield and skate., partially offset by approximately 5 points of weakness in catalog and Apex Legends.
  • The Company expects continued growth in live services, as well as the launch of new non-annual titles in fiscal year 2027.

Financial outlook metrics:

  • Net revenue is expected to be approximately $7.100 billion to $7.500 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $500 million.
  • GAAP operating expenses are expected to be approximately $4.470 billion to $4.570 billion.
    • Year-over-year increases in expenses are largely attributable to costs related to Battlefield marketing.
  • Net income is expected to be approximately $795 million to $974 million.
  • Diluted earnings per share is expected to be approximately $3.09 to $3.79.
  • Operating cash flow is expected to be approximately $2.200 billion to $2.400 billion.
  • The Company estimates a share count of 257 million for purposes of calculating diluted earnings per share.
  • The Company intends to return at least 80% of free cash flow with stock repurchases and dividends through fiscal year 2027.
  • The Company reiterates its financial margin framework through fiscal year 2027 shared at its September 2024 Investor Day.

Q1 Fiscal Year 2026 Expectations – Ending June 30, 2025

Operational outlook metric:

  • Net bookings is expected to be approximately $1.175 billion to $1.275 billion.
    • Live services growth, excluding Apex Legends, is expected to be up low-single-digits year-over-year led by the EA SPORTS portfolio, offset by approximately 5 points of headwind from Apex Legends and 2 points of headwind from catalog.

Financial outlook metrics:

  • Net revenue is expected to be approximately $1.550 billion to $1.650 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately ($375) million.
  • GAAP operating expenses are expected to be approximately $1.110 billion to $1.120 billion.
    • Expenses in Q1 are impacted by continued investments in line with Q4 FY25, as well as costs associated with resource reprioritization.
  • Net income is expected to be approximately $125 million to $169 million.
  • Diluted earnings per share is expected to be approximately $0.49 to $0.66.
  • The Company estimates a share count of 255 million for purposes of calculating diluted earnings per share.

Quarterly Financial Highlights

Three Months Ended

March 31,

2025

2024

(in $ millions, except per share amounts)

Full game

437

333

Live services and other

1,458

1,446

Total net revenue

1,895

1,779

Net income

254

182

Diluted earnings per share

0.98

0.67

Operating cash flow

549

580

Value of shares repurchased

1,375

325

Number of shares repurchased

9.8

2.3

Cash dividend paid

48

51

Fiscal Year Financial Highlights

Twelve Months Ended

March 31,

2025

2024

(in $ millions, except per share amounts)

Full game

2,002

2,015

Live services and other

5,461

5,547

Total net revenue

7,463

7,562

Net income

1,121

1,273

Diluted earnings per share

4.25

4.68

Operating cash flow

2,079

2,315

Value of shares repurchased

2,500

1,300

Number of shares repurchased

17.6

10.0

Cash dividend paid

199

205

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

Three Months Ended

March 31,

Twelve Months

Ended March 31,

2025

2024

2025

2024

(in $ millions)

Total net revenue

1,895

1,779

7,463

7,562

Change in deferred net revenue (online-enabled games)

(96

)

(113

)

(108

)

(132

)

Total net bookings

1,799

1,666

7,355

7,430

Conference Call and Supporting Documents

Electronic Arts will host a conference call on May 6, 2025 at 2:00 pm PT (5:00 pm ET) to review its results for the fourth fiscal quarter and fiscal year ended March 31, 2025 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (855) 761-5600 (domestic) or (646) 307-1097 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until May 13, 2025 at (800) 770-2030 (domestic) or (609) 800-9099 (international) using conference code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of May 6, 2025” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2024.​

These forward-looking statements are current as of May 6, 2025. Electronic Arts assumes no obligation to revise or update any forward-looking statement, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2025. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2025.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.

EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

Three Months Ended

March 31,

Twelve Months Ended

March 31,

2025

2024

2025

2024

Net revenue

1,895

1,779

7,463

7,562

Cost of revenue

368

357

1,543

1,710

Gross profit

1,527

1,422

5,920

5,852

Operating expenses:

Research and development

686

638

2,569

2,420

Marketing and sales

234

234

962

1,019

General and administrative

192

185

745

691

Amortization and impairment of intangibles

17

72

67

142

Restructuring

3

59

57

62

Total operating expenses

1,132

1,188

4,400

4,334

Operating income

395

234

1,520

1,518

Interest and other income (expense), net

12

26

85

71

Income before provision for income taxes

407

260

1,605

1,589

Provision for income taxes

153

78

484

316

Net income

254

182

1,121

1,273

Earnings per share

Basic

0.99

0.68

4.28

4.71

Diluted

0.98

0.67

4.25

4.68

Number of shares used in computation

Basic

257

267

262

270

Diluted

259

270

264

272

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on February 4, 2025 for the three months ended March 31, 2025 plus a comparison to the actuals for the three months ended March 31, 2024.

Three Months Ended March 31,

2025 Guidance

(Mid-Point)

2025

Actuals

2024

Actuals

Variance

Net revenue

Net revenue

1,757

138

1,895

1,779

GAAP-based financial data

Change in deferred net revenue (online-enabled games)1

(238

)

142

(96

)

(113

)

Cost of revenue

Cost of revenue

310

58

368

357

GAAP-based financial data

Acquisition-related expenses

(10

)

(10

)

(29

)

Stock-based compensation

(4

)

1

(3

)

(2

)

Operating expenses

Operating expenses

1,117

15

1,132

1,188

GAAP-based financial data

Acquisition-related expenses

(20

)

3

(17

)

(72

)

Restructuring and related charges

(7

)

3

(4

)

(61

)

Stock-based compensation

(161

)

2

(159

)

(146

)

Income before tax

Income before tax

351

56

407

260

GAAP-based financial data

Acquisition-related expenses

30

(3

)

27

101

Change in deferred net revenue (online-enabled games)1

(238

)

142

(96

)

(113

)

Restructuring and related charges

7

(3

)

4

61

Stock-based compensation

165

(3

)

162

148

Tax rate used for management reporting

19

%

19

%

19

%

Earnings per share

Basic

0.83

0.16

0.99

0.68

Diluted

0.82

0.16

0.98

0.67

Number of shares used in computation

Basic

262

(5

)

257

267

Diluted

264

(5

)

259

270

1 The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

March 31, 2025

March 31, 20242

ASSETS

Current assets:

Cash and cash equivalents

2,136

2,900

Short-term investments

112

362

Receivables, net

679

565

Other current assets

349

420

Total current assets

3,276

4,247

Property and equipment, net

586

578

Goodwill

5,376

5,379

Acquisition-related intangibles, net

293

400

Deferred income taxes, net

2,420

2,380

Other assets

417

436

TOTAL ASSETS

12,368

13,420

LIABILITIES AND STOCKHOLDERS’ EQUITY

Current liabilities:

Accounts payable, accrued, and other current liabilities

1,359

1,276

Deferred net revenue (online-enabled games)

1,700

1,814

Senior notes, current, net

400

Total current liabilities

3,459

3,090

Senior notes, net

1,484

1,882

Income tax obligations

594

497

Other liabilities

445

438

Total liabilities

5,982

5,907

Stockholders’ equity:

Common stock

3

3

Retained earnings

6,470

7,582

Accumulated other comprehensive loss

(87

)

(72

)

Total stockholders’ equity

6,386

7,513

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

12,368

13,420

2 Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

Three Months Ended

March 31,

Twelve Months Ended

March 31,

2025

2024

2025

2024

OPERATING ACTIVITIES

Net income

254

182

1,121

1,273

Adjustments to reconcile net income to net cash provided by operating activities:

Depreciation, amortization, accretion and impairment

79

149

356

404

Stock-based compensation

162

148

642

584

Change in assets and liabilities

Receivables, net

64

303

(115

)

119

Other assets

19

(38

)

40

148

Accounts payable, accrued, and other liabilities

29

(53

)

190

(208

)

Deferred income taxes, net

48

(6

)

(41

)

82

Deferred net revenue (online-enabled games)

(106

)

(105

)

(114

)

(87

)

Net cash provided by operating activities

549

580

2,079

2,315

INVESTING ACTIVITIES

Capital expenditures

(54

)

(51

)

(221

)

(199

)

Proceeds from maturities and sales of short-term investments

329

182

695

632

Purchase of short-term investments

(61

)

(180

)

(437

)

(640

)

Net cash provided by (used in) investing activities

214

(49

)

37

(207

)

FINANCING ACTIVITIES

Proceeds from issuance of common stock

35

34

78

77

Cash dividends paid

(48

)

(51

)

(199

)

(205

)

Cash paid to taxing authorities for shares withheld from employees

(23

)

(18

)

(234

)

(196

)

Common stock repurchases and excise taxes paid

(1,375

)

(325

)

(2,508

)

(1,300

)

Net cash used in financing activities

(1,411

)

(360

)

(2,863

)

(1,624

)

Effect of foreign exchange on cash and cash equivalents

8

(13

)

(17

)

(8

)

Change in cash and cash equivalents

(640

)

158

(764

)

476

Beginning cash and cash equivalents

2,776

2,742

2,900

2,424

Ending cash and cash equivalents

2,136

2,900

2,136

2,900

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

Q4

Q1

Q2

Q3

Q4

YOY %

FY24

FY25

FY25

FY25

FY25

Change

Net revenue

Net revenue

1,779

1,660

2,025

1,883

1,895

7

%

GAAP-based financial data

Change in deferred net revenue (online-enabled games)1

(113

)

(398

)

54

332

(96

)

Gross profit

Gross profit

1,422

1,397

1,569

1,427

1,527

7

%

Gross profit (as a % of net revenue)

80

%

84

%

78

%

76

%

81

%

GAAP-based financial data

Acquisition-related expenses

29

10

10

10

10

Change in deferred net revenue (online-enabled games)1

(113

)

(398

)

54

332

(96

)

Stock-based compensation

2

4

4

3

3

Operating income

Operating income

234

364

384

377

395

69

%

Operating income (as a % of net revenue)

13

%

22

%

19

%

20

%

21

%

GAAP-based financial data

Acquisition-related expenses

101

27

27

26

27

Change in deferred net revenue (online-enabled games)1

(113

)

(398

)

54

332

(96

)

Restructuring and related charges

61

6

52

4

Stock-based compensation

148

143

174

163

162

Net income

Net income

182

280

294

293

254

40

%

Net income (as a % of net revenue)

10

%

17

%

15

%

16

%

13

%

GAAP-based financial data

Acquisition-related expenses

101

27

27

26

27

Change in deferred net revenue (online-enabled games)1

(113

)

(398

)

54

332

(96

)

Restructuring and related charges

61

6

52

4

Stock-based compensation

148

143

174

163

162

Tax rate used for management reporting

19

%

19

%

19

%

19

%

19

%

Diluted earnings per share

0.67

1.04

1.11

1.11

0.98

46

%

Number of shares used in computation

Basic

267

266

264

262

257

Diluted

270

268

266

265

259

1 The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q4

Q1

Q2

Q3

Q4

YOY %

FY24

FY25

FY25

FY25

FY25

Change

QUARTERLY NET REVENUE PRESENTATIONS

Net revenue by composition

Full game downloads

265

190

475

446

367

38

%

Packaged goods

68

60

241

153

70

3

%

Full game

333

250

716

599

437

31

%

Live services and other

1,446

1,410

1,309

1,284

1,458

1

%

Total net revenue

1,779

1,660

2,025

1,883

1,895

7

%

Full game

19

%

15

%

35

%

32

%

23

%

Live services and other

81

%

85

%

65

%

68

%

77

%

Total net revenue %

100

%

100

%

100

%

100

%

100

%

GAAP-based financial data

Full game downloads

(37

)

(47

)

70

25

(27

)

Packaged goods

(37

)

(35

)

46

9

(26

)

Full game

(74

)

(82

)

116

34

(53

)

Live services and other

(39

)

(316

)

(62

)

298

(43

)

Total change in deferred net revenue (online-enabled games) by composition1

(113

)

(398

)

54

332

(96

)

Net revenue by platform

Console

1,049

1,005

1,374

1,215

1,182

13

%

PC & Other

423

365

364

392

426

1

%

Mobile

307

290

287

276

287

(7

%)

Total net revenue

1,779

1,660

2,025

1,883

1,895

7

%

GAAP-based financial data

Console

(94

)

(328

)

108

275

(86

)

PC & Other

(10

)

(70

)

(37

)

33

(11

)

Mobile

(9

)

(17

)

24

1

Total change in deferred net revenue (online-enabled games) by platform1

(113

)

(398

)

54

332

(96

)

1 The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q4

Q1

Q2

Q3

Q4

YOY %

FY24

FY25

FY25

FY25

FY25

Change

CASH FLOW DATA

Investing cash flow

(49

)

(69

)

(46

)

(62

)

214

Investing cash flow - TTM

(207

)

(232

)

(215

)

(226

)

37

118

%

Financing cash flow

(360

)

(546

)

(402

)

(504

)

(1,411

)

Financing cash flow - TTM

(1,624

)

(1,688

)

(1,739

)

(1,812

)

(2,863

)

(76

%)

Operating cash flow

580

120

234

1,176

549

Operating cash flow - TTM

2,315

2,076

2,198

2,110

2,079

(10

%)

Capital expenditures

51

67

50

50

54

Capital expenditures - TTM

199

221

220

218

221

11

%

Free cash flow3

529

53

184

1,126

495

Free cash flow3 - TTM

2,116

1,855

1,978

1,892

1,858

(12

%)

Common stock repurchases and excise taxes paid

325

375

375

383

1,375

323

%

Cash dividends paid

51

50

51

50

48

(6

%)

DEPRECIATION

Depreciation expense

50

51

51

51

51

2

%

BALANCE SHEET DATA

Cash and cash equivalents

2,900

2,400

2,197

2,776

2,136

Short-term investments

362

366

366

379

112

Cash and cash equivalents, and short-term investments

3,262

2,766

2,563

3,155

2,248

(31

%)

Receivables, net

565

433

1,012

742

679

20

%

STOCK-BASED COMPENSATION

Cost of revenue

2

4

4

3

3

Research and development

104

101

122

119

115

Marketing and sales

14

12

16

14

14

General and administrative

28

26

32

27

30

Total stock-based compensation

148

143

174

163

162

RESTRUCTURING AND RELATED CHARGES

Restructuring

59

2

51

1

3

Office space reductions

2

4

1

(1

)

1

Total restructuring and related charges

61

6

52

4

3 Free cash flow is defined as Operating cash flow less Capital expenditures.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures

(in $ millions)

The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the twelve months ended March 31, 2025 plus a comparison to the actuals for the twelve months ended March 31, 2024.

Twelve Months Ended

March 31,

2025

2024

YOY % Change

Net revenue

7,463

7,562

(1%)

GAAP operating income

1,520

1,518

Acquisition-related expenses

107

218

Restructuring and related charges

62

64

Stock-based compensation

642

584

Non-GAAP operating income

2,331

2,384

(2%)

GAAP operating margin

20.4%

20.1%

Non-GAAP operating margin

31.2%

31.5%

Impact from change in deferred net revenue (online-enabled games)

(100 bps)

(120 bps)

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures

(in $ millions)

The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended March 31, 2025 plus a comparison to the actuals for the three months ended March 31, 2024.

Three Months Ended

March 31,

2025

2024

YOY % Change

Net revenue

1,895

1,779

7%

GAAP operating income

395

234

69%

Acquisition-related expenses

27

101

Restructuring and related charges

4

61

Stock-based compensation

162

148

Non-GAAP operating income

588

544

8%

GAAP operating margin

20.8%

13.2%

Non-GAAP operating margin

31.0%

30.6%

Impact from change in deferred net revenue (online-enabled games)

(370 bps)

(470 bps)

ELECTRONIC ARTS INC. AND SUBSIDIARIES

GAAP Guidance to Non-GAAP Guidance

(in $ millions)

The following table provides GAAP to Non-GAAP reconciliation of the Company’s FY26 guidance.

Twelve Months Ending March 31, 2026

GAAP-Based Financial Data

GAAP-Based

Financial Data

A

B

C

GAAP Guidance

Range

Acquisition-

related

expenses5

Stock-based

compensation5

Non-GAAP

Guidance Range

= A + B +C

Change in deferred

net revenue (online-

enabled games)5

Net revenue

7,100

to

7,500

7,100

to

7,500

500

Cost of revenue

1,475

to

1,515

(40)

(15)

1,420

to

1,460

Operating expense

4,470

to

4,570

(70)

(650)

3,750

to

3,850

Operating margin

16.3%

to

18.9%

150 bps

910 bps

27.2%

to

29.2%

480 bps to 440 bps

Income before provision for income taxes

1,136

to

1,391

110

665

1,911

to

2,166

500

Net income4

795

to

974

Number of shares used in computation:

Diluted

257

4 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.

5 The mid-point of the range has been used for purposes of presenting reconciling items to operating margin.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

GAAP-Based Financial Data for Guidance

(in $ millions)

The following table provides supplemental information to the Company’s Q1 FY26 guidance.

Three Months Ending June 30, 2025

GAAP-Based Financial Data

GAAP Guidance

Range

Acquisition-

related expenses

Stock-based

compensation

Change in

deferred net

revenue (online-

enabled games)

Net revenue

1,550

to

1,650

(375)

Cost of revenue

265

to

285

(10)

(5)

Operating expense

1,110

to

1,120

(20)

(145)

Income before provision for income taxes

179

to

242

30

150

(375)

Net income4

125

to

169

Number of shares used in computation:

Diluted

255

4 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.

Non-GAAP Financial Measures
As a supplement to the Company’s financial measures presented in accordance with U.S. Generally Accepted Accounting Principles (“GAAP”), the Company presents certain non-GAAP measures of financial performance, including non-GAAP operating margin and free cash flow. These non-GAAP financial measures should not be considered as a substitute for, or superior to, measures of financial performance prepared in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the Company’s results of operations as determined in accordance with GAAP. These non-GAAP financial measures do not reflect a comprehensive system of accounting and differ from GAAP measures with the same names and may differ from non-GAAP financial measures with the same or similar names that are used by other companies.

The non-GAAP financial measures exclude acquisition-related expenses, stock-based compensation, restructuring and related charges, and capital expenditures, as applicable in any given reporting period and our outlook. The Company may consider whether other significant items that arise in the future should be excluded from our non-GAAP financial measures. Management believes that these non-GAAP financial measures provide investors with additional useful information to better understand and evaluate the Company’s operating results and future prospects because they exclude certain items that may not be indicative of the Company’s core business, operating results, or future outlook. These non-GAAP financial measures, with further adjustments are used by management to understand ongoing financial and business performance.

The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan, and analyze future periods. Accordingly, the Company applies the same tax rate to its management reporting financial results.

Investors are encouraged to review the related GAAP financial measures and the reconciliation of non-GAAP financial measures to their most directly comparable GAAP financial measure.

Andrew Uerkwitz
Vice President, Investor Relations
650-674-7191
auerkwitz@ea.com

Justin Higgs
Vice President, Corporate Communications
925-502-9253
jhiggs@ea.com

Source: Electronic Arts Inc.

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